2008/03/11

Downtime has me thinking...

Another patch downtime is upon us, if we're lucky the server will be back up tomorrow night. CCP's been pretty good with patches of late (touch wood) in my experience. Obviously I wasn't part of the boot.ini crisis. Like any smart EVE player I've picked a nice long skill to train , Energy Management 5, just in case. Which being 2 years old I really should have by now, but it's a boring skill so I didn't bother.

What I was really thinking about is something Verone said during the elimination rounds of the Alliance Tournament. That there should be an EVE tournament that's not just for the alliances. So I thought about it a bit... and I came up with something that someone must have thought of a thousand times before. If it's your idea I apologize.

Remember the SAK Tournament a few months back? It was accessible because of the ship type used. An EVE for Everyone tournament should be a similar idea. So using that as a base, I suggest the...

The EVE-Open Tournament


Find a witty RP name and you're ready to go. Now notice it's the Open? That means open to everyone who wants to compete, so no requirements on Corporation. Now I think 2v2 is a little low in numbers so let's raise the maximum team size to 10 (minimum 8), with 5 pilots max per match. The 5 man team allows for FC's to do their thing while keeping it on a smaller scale.

While this does eliminate people it also forces people to have spares and the number requirement forces people to at least think about having enough people to progress. The points from the alliance tournament are great, maybe the values should stay the same so people feel "at home". But the point pool is reduced to say 20, allowing for a team of 5 frigates, 2 Cruisers, 2 Destroyers and a frigate, actually looking at that the point values need to change. I'll throw that up tomorrow.

I would say that the cruiser should be the largest ship one could field, this event is for everyone after all. Second, let's eliminate T2 ships for the same reason. Still with me? Great, now all the faction implants have to go as well, while we're at it let's toss rigs, skill hardwirings and boosters out the window as well. The playing field is getting nice and level now except to make this a real sporting event that pits a players ability to fly, fit a ship and manage a simulated engagement against another opponent on a level playing field we need one more thing to change. All ship modules must be base T1 (non-named).

If you (somehow) pull this off you've created a playing field that virtually eliminates any ISK or Ratting site advantages. You've made a tourney for everyone, an event that can truly crown a champion because quite frankly you can't use your resources to overpower anyone. A level playing field means your game time decisions are the over-riding factor deciding whether you win or lose.

How do we run this monster? To be honest it'd be tough. I'd guess that's an understatement but here it goes. Let's assume 64 teams enter, I would suggest that this type of number be used (16,32,64,128...) to make scheduling "easier". From here we take another page from SAK. The first few rounds are given a time frame to complete all matches within, and observers are used to "officiate" matches. Observers scan ships, and say go. Both sides would have to submit killmails and perhaps a FRAPS for match confirmation.

Off trackage, as I was saying 64 ships. So for the first round we break it into 4 team brackets. A round robin ensues with the top two teams from each bracket advancing, perhaps make each team play each other twice. I would suggest the same in round 2, until you get to 16. At this point the tournament flips to Single Elimination. Perhaps the cameras start rolling in the round of 32?

Long post, and probably totally unworkable but I'm very vulnerable to this sort of thing. I won't bore you any longer, but I do need to learn that less is more.


Fly Smart,
Quincy

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